Iterative and incremental Team Agreements
This process is intended to involve the team in shaping its own work environment and promote a culture of continuous improvement.
This process is intended to involve the team in shaping its own work environment and promote a culture of continuous improvement.
This leadership development activity offers a self-assessment framework for people to first identify what skills, attributes and attitudes they find important for effective leadership, and then assess their own development and initiate goal setting.
A team-building activity in which a group is challenged to physically support one another in an endeavour to move from one end of a space to another. It requires working together creatively and strategically in order to solve a practical, physical problem. It tends to emphasize group communication, cooperation, leadership and membership, patience and problem-solving.
In eighteen minutes, teams must build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow needs to be on top.
The Marshmallow Challenge was developed by Tom Wujec, who has done the activity with hundreds of groups around the world. Visit the Marshmallow Challenge website for more information. This version has an extra debriefing question added with sample questions focusing on roles within the team.
This is a fun icebreaker or energizer where participants are asked “What's in the bag?” It's a simple way to engage people and have fun getting to know each other, it gets participants to step into the space together. Each team gets points for any items that are called out that they have with them.
Set the expectations for behavior and conduct you have for participants at the beginning of your online meeting with the Online Meeting Etiquette checklist.
Name Juggling is another variation of a try-to-learn-everyone's-name but the game guarantees high energy level as well as some strategic thinking.
This activity could work between sessions as an energiser or an icebreaker. It builds on participants' memory and communication.
This activity can serve multiple purposes. It can be used as an energiser or ice breaker for groups that a bit low on energy or first meet each other. Another purpose of the game could be enhance teamwork and show that different people with different beats can make an orchestra.
Most people have a repertoire of song lyrics in their head. This activity offers the fun of recalling them, the opportunity to belt them out without anxiety about singing "well", and the aspect of learning which songs "everyone" in the group knows and which are familiar to only you.
Rythm Instruments is a fun way to break the ice in groups, helping each participant to feel involved and create something from "scratch".